
Multiplayer almost always feels fairįirefights come to be as much about resource management and strategy as they are about twitch skills. With generous shields, plentiful armor, and jet-assisted dash skill, gun battles give you time to react, to move, to find cover, and to squeeze off some of your own shots in retaliation. Where Call of Duty and Battlefield let you kill human opponents in a fistful of bullets, it takes a surprisingly long time to down an enemy in Halo 5. The famous Halo mantra - "30 seconds of fun" - also applies to its multiplayer modes. It's comparatively easy to silhouette an enemy face in your ironsights in most other shooters, but in Halo 5, squeezing out three DMR headshots across the length of a map - two to strip the shield, one to kill - is a skill worthy of a Wild West gunslinger. The decision to pare Halo 5's core multiplayer mechanics back makes it more approachable for new players, but it also gives it a higher skill ceiling. The result is a particularly pure shooter that often feels more like Quake 3 than CoD 4, allowing for a level playing field by giving everyone access to the same weapons and the same abilities. Where Halo: Reach and Halo 4 made concessions to Call of Duty, borrowing that series’ system of perks, classes, and special abilities, Halo 5 has stripped out the jetpacks, invulnerable shields, and sprint options of previous Halo iterations.

It took around five matches for me to realize that although Halo 5 may look like a modern shooter, with a constant 60 frames per second and gorgeous particle effects, it’s actually taken most of its cues from 2007’s Halo 3.

Invariably, that target would turn on its heels and blast me away. In my first forays into the game’s classic four-on-four slayer mode, I couldn’t help but play like I would in any other modern shooter, holding my fire until I’d brought my gun to my eye. It’s usually faster and easier to shoot from the hip.Įven after an unholy amount of Halo 3 multiplayer matches under my belt, removing the need to aim down sights in Halo 5’s multiplayer felt like playing with one hand behind my back. Halo 5’s weapons come with scopes - yes, even the assault rifle, the series’ staple weapon for more than 15 years - but beyond some mild magnification, they offer no particular assistance in the game’s close-up multiplayer firefights.

It feels strange, after a decade of Call of Duty, years of Battlefield, and days spent with Destiny, to play a multiplayer shooter without ironsights.
